Welcome again to this week’s installment of Google Cloud Weekly. Let’s jump right in!
Cisco Hybrid Cloud Platform exits beta
For large enterprises with an existing application footprint, one of the biggest challenges of moving to the cloud is how to integrate it with their existing on-premises environment. In many ways, having resources both in the cloud and on-premises is like operating in two connected, yet completely isolated environments. Last October, Google and Cisco formed a partnership to address these pain points with the Cisco Hybrid Cloud Platform that just exited beta last week.
So, what’s the big deal about this? The main appeal of the Cisco Hybrid Cloud Platform is that it bridges on-premises and cloud environments as if they were the same thing, which helps businesses move to the cloud on their own terms. Using Cisco’s hybrid solution, businesses can use existing on-premises IT systems, while applications can take advantage of new cloud capabilities without having to move 100% of their workload to the cloud to do so.
This hybrid platform allows businesses to:
- Accelerate local app modernization using Kubernetes containers
- Ease services management using Istio for cross-platform management
- Quickly connect local workloads to the cloud using Apigee to connect applications through API’s
- Use Cisco’s existing security policies and support to make sure everything safe and operational
Now that the hybrid platform is out of beta and available to everyone, businesses who have a lot of stuff to move to the cloud but aren’t ready to move everything at once should definitely check it out.
Open Match – Managed Multiplayer Matchmaking
Let’s move on to some fun and games. Today’s multiplayer games bring players together in online environments from all over the world. A core component of these games is creating match-ups between players that everyone will enjoy, however, this essential service can be difficult to perform from a technical perspective. Each game is unique, making off-the-shelf solutions too rigid, and the time required for developers to create customized and scalable matchmaking solutions for each new release could be better spent doing something else….like making great games.
Wouldn’t it be great if game developers could just focus on the logic behind matchmaking, like how to select players, instead of building the whole thing from scratch for each new game? Well, now they can! Google Cloud and Unity just announced a new open source matchmaking project called Open Match, that does exactly that.
So how does it work? Open Match uses a common, reusable matchmaker framework that can be adapted to many games regardless of whether or not they are using Unity game engine. The framework has three core components: a frontend API for game clients, a backend API for game servers, and an orchestrator that runs custom matchmaking logic for each unique game.
The end result is that game developers can spend more time making great games, and less time on creating matchmaking services from the ground up. Since Open Match is open source, anyone can contribute to it and it is available on GitHub.
That’s going to wrap up this edition of Google Cloud Weekly. Watch it all here:
Check out the previous episode of Google Cloud Weekly (8/31/2018), and here’s the next episode (9/22/2018)